Tuesday, October 19, 2004

A Barrage of Disks

The last days of september through the middle of january, the "Holiday Season" has historically been a strong few months for gamers and game companies. This year is no different, except that really it is. There was a drought for a while, in games, it seemed that for a while the only thing to do was to anticipate the new games that the companies had us all salivating over. The avalanch has begun however, and many gamers find too many titles to adequately play. On a completely unrelated note-I'm sure, I've been particularly unproductive lately.

Doom 3 has been out for a while now, Half Life 2 has gone gold, and Halo 2 should be arriving shortly as well. I don't play first person shooters though, so lets get to some of the releases that I've particularly excited about. Not too long ago, I finally got around to buying Resident Evil 0, it's been a really fun game, but sadly it doesn't stand much of a chance of getting finished anytime soon, in the face of all it's competition. Not too long ago, I took a risk and purchaced another PS2, having been without one for about a year, since my old one crapped out. Along with the PS2 I picked up Star Ocean 'Till The End of Time. Two days later I was back up at gamestop picking up Tony Hawk's Underground 2, and a day after that, Paper Mario 2; I have yet to pick up Silent Hill 4, and I'm still eagerly awaiting Resident Evil 4.

This year seems to be the year of long awaited sequals, but the question is, why are all the games in a year of great games? The game companies seem to have gotten the idea into their heads that the christmas season is the only time when gamers want to play games. The idea certainly has roots in sound logic, there was a time when games were relegated to the realm of expensive childrens toy's. There was also a time when children had a much smaller disposable income, and had to rely on gifts on their birthdays and on christmas to get the expensive toys, such as videogames. Neither is true today.

The single largest market for videogames today is males, age 18 to 35, followed closely by a tie between males ages 12 to 18 and females age 20 to 35. The fact is that two of the largest game markets not only have year 'round disposable income, but many have less income to spend on games in the holiday season, because a lot of gamers now are at the age where they have kids to buy for now.

I suggest that we show the game companies that we are willing and able to buy games year 'round, I say gamers of the world, since it will take a while to finish the majority of the games that are comming out this season, put a couple of games on hold, buy a couple of those new games this summer.


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